![]() Not much to say about this one, it’s okay and it does its job until you get Super Dash.Īs you get this charm earlier than Sprint Master, you’re gonna have plenty of time to use it before you unlock Super Dash. The charm notch penalty is huge though so it’s not higher on the list. Good against fast paced boss fights such as Nightmare King Grimm where you won’t have a lot of time to heal. It can be useful in Prince Zote and Radiant bosses as it does protect you from damage, but its long cooldown makes it not worth it outside of those instances.Ĭan be useful for exploring new boss fights in the early game but it falls short compared to other charms later on. Other defensive charms will just be way better than Baldur. Combat-wise, this is one of the worst charms you can equip.ĭoesn’t provide enough but asks for 2 notches. It’s not even that good in Path of Pain considering you’re given infinite amounts of soul on “checkpoints”. This item is very good for White Palace if you run out of soul, but that’s about it. It’s definitely not a good trade off for Grimmchild. It houses 3 charm notches for a chance to protect you from damage. There is absolutely no reason for you to use this charm. The small amounts of soul you get over time is totally not worth it. Houses 5 charm notches but has very little use. The reason why it isn’t last on the list is because it doesn’t house any charm notches. Has no gameplay benefits except that it unlocks other endings and protects you from Void creatures. Unless Team Cherry eventually buffs it, it’s gonna remain as the worst charm in the game. Not to mention it houses 2 CHARM NOTCHES. This charm can even make the game harder for you as it makes ranged enemies such as Aspid Hunters, Primal Aspids & Soul Twisters have an easier time kiting you from far. The knockback on it is so poor that it has very little interactions with melee enemies. If you disagree with anything in this guide, feel free to leave a comment. "A complete run of the fifth and final Pantheon in Hollow Knight, Pantheon of Hallownest, with all bindings activated at the same time.In this guide, I’m going to rank all charms in Hollow Knight from the worst to the best with in-depth explanations of their usefulness, charm notch efficiency and strategies. Some bosses in this run were very sloppy, others went way better than I could ever hope for.Īttempt 19: Absolute Radiance (1h 22m 51s)Īttempt 31: Grey Prince Zote (1h 01m 12s)Īttempt 34: Absolute Radiance (1h 14m 00s)Īttempt 39: Absolute Radiance (1h 10m 20s)Īttempt 42: Absolute Radiance (1h 10m 59s)Īttempt 48: Brothers Oro & Mato (11m 34s)Īttempt 58: Brothers Oro & Mato (10m 17s)Īttempt 59: Brothers Oro & Mato (11m 29s) It took me 69 (serious) attempts over the course of 3 months to finally get this done, and many, many hours training specific bosses on harder difficulties, including nerfing myself on separate save files to simulate all bindings activated and fighting both Ascended and Radiant bosses in Hall of Gods. All these nerfs combined make for an extremely difficult challenge way above clearing the Pantheon by normal means. Soul binding limits the maximum charge of soul down to one charge, meaning you can only cast one heal or one spell before you have to renew your gauge. Charms binding removes all charms your character has equipped and prevents any to be equippable again. ![]() Shell binding lowers the maximum amount of masks to 4 (down from a total of 9) with lifeblood masks temporarily increasing that amount. Nail binding lowers the amount of damage your nail will do to 13 per swing (down from 21). A complete run of the fifth and final Pantheon in Hollow Knight, Pantheon of Hallownest, with all bindings activated at the same time.įor those who don't know, bindings are limitations you set to your character to nerf it.
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